

That means that if you use them in battle they are gone forever, but if the card fizzles, it will go back into your deck.

The left is your deck, the right has your Collection of all the cards you can use. When you view your deck from your backpack, there are two sides on the screen. In order to use spell cards in Duels, they must be placed in your Deck (press 'P' to access your Spell Deck screen). Some Wands give you an extra Pip or Power Pip at the start of a Battle, and many items give you an increased chance of Power Pips each round, some Grandmaster wizards have a 70% chance or higher of getting a Power Pip each round. Power Pips only count as normal Pips for spells from other School. Power Pips are golden instead of white and count as two points, but ONLY for spells of your wizard's School, allowing you to cast powerful spells of your own School more quickly. Starting with level 10, you have a chance every round of getting a Power Pip instead of a Pip (see Level Chart). So after 5 rounds, having 5 pips would allow you to cast a Rank 5 Spell (as long as you had at least 5 Mana). Each Pip counts as 1 point of available power to cast spells. Every round in combat, you will get a Pip, which appears as a white dot around your character. In order to cast spells you need Mana and Pips. Finally, the description at the bottom summarizes the card's effect the Dark Sprite does 65-105 Death Damage.

The square in the lower right is the Type of Spell.įor the Dark Sprite, the symbol is Damage, meaning it will inflict Death Damage on the opponent.The circle in the lower left is the Accuracy, it is always a percentage (%).įor the Dark Sprite, this number is 85%, so 85 out of 100 times, the spell should cast normally, the rest of the time it will Fizzle, or fail.The circle in the upper right is the symbol representing the School of Magic of the card.įor the Dark Sprite, this symbol is from the School of Death.

The power of the spell cast will be proportional to how many pips it uses. Some spells have and X instead of a number, this means the card will use however many pips you have to cast the spell unless stated in the card's description. You must have at least this many Pips and at least this much Mana to cast the spell, for the Dark Sprite, this number is 1.
