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Elucidate wizard101 quest
Elucidate wizard101 quest







elucidate wizard101 quest

That means that if you use them in battle they are gone forever, but if the card fizzles, it will go back into your deck.

  • Treasure cards are golden yellow cards that are single-use spell cards.
  • These are the color of the School of Magic they come from (Green for Life, Red for Fire, etc.).
  • Normal Spell Cards are the ones you train from Spell Trainers like your Professors and certain NPC's around the Spiral.
  • Cards that appear in color can be cast, while cards that are greyed out cannot be cast yet, you don't have enough Pips. But beware, the timer is counting down! To cast a spell, simply click on it, and click on who you want to cast it on (attack all spells will automatically activate against all your enemies). By moving your mouse cursor over the spells, you can learn more about them in combat. In a Duel, your card deck will appear in the middle of the screen at the beginning of each round. BUT, if you fizzle, the spell returns to your deck, you do not use it up! Note that if a spell is successfully cast, you use it up from your deck for that Duel (Treasure Cards are gone forever). Note:, your Deck must be equipped so that you can place cards in it! Click on cards in your deck, and they will move back to your collection. Click on a card in your Collection, and it will move to your deck, allowing you to use them in Duels. Item Cards (see below) are on the lower left of the screen.

    elucidate wizard101 quest

    The left is your deck, the right has your Collection of all the cards you can use. When you view your deck from your backpack, there are two sides on the screen. In order to use spell cards in Duels, they must be placed in your Deck (press 'P' to access your Spell Deck screen). Some Wands give you an extra Pip or Power Pip at the start of a Battle, and many items give you an increased chance of Power Pips each round, some Grandmaster wizards have a 70% chance or higher of getting a Power Pip each round. Power Pips only count as normal Pips for spells from other School. Power Pips are golden instead of white and count as two points, but ONLY for spells of your wizard's School, allowing you to cast powerful spells of your own School more quickly. Starting with level 10, you have a chance every round of getting a Power Pip instead of a Pip (see Level Chart). So after 5 rounds, having 5 pips would allow you to cast a Rank 5 Spell (as long as you had at least 5 Mana). Each Pip counts as 1 point of available power to cast spells. Every round in combat, you will get a Pip, which appears as a white dot around your character. In order to cast spells you need Mana and Pips. Finally, the description at the bottom summarizes the card's effect the Dark Sprite does 65-105 Death Damage.

    elucidate wizard101 quest

    The square in the lower right is the Type of Spell.įor the Dark Sprite, the symbol is Damage, meaning it will inflict Death Damage on the opponent.The circle in the lower left is the Accuracy, it is always a percentage (%).įor the Dark Sprite, this number is 85%, so 85 out of 100 times, the spell should cast normally, the rest of the time it will Fizzle, or fail.The circle in the upper right is the symbol representing the School of Magic of the card.įor the Dark Sprite, this symbol is from the School of Death.

    elucidate wizard101 quest

    The power of the spell cast will be proportional to how many pips it uses. Some spells have and X instead of a number, this means the card will use however many pips you have to cast the spell unless stated in the card's description. You must have at least this many Pips and at least this much Mana to cast the spell, for the Dark Sprite, this number is 1.

  • The upside-down triangle in the upper left corner is the Rank.
  • Below is a description of what the parts of a spell card mean: Spell cards are used in the game to cast all of the magic you use as a wizard in Duels with creatures and other players.Īn example spell card (Dark Sprite) is shown to the right.









    Elucidate wizard101 quest